Written By Sameer T on 5/11/13 | 12:41 PM
Maya for motion graphics purpose sounds confusing. You can create amazing Motion graphics with Maya. But in Motion graphics degree of easiness also important as much as creativity. You won’t get a whole year to produce something for motion graphics. Barely may you get a couple of days to produce the final output, so most of the people use other 3d software like Cinema 4d. But I always like to work in Maya. So always am searching for new methods to produce the things in Maya. And In this tutorial you will learn another motion graphics element, typography in Maya.
Remember I already covered some tutorials about typography or the text in Maya. If you never watched those interesting tutorials watch them here.
Producing text animation is not easy in Maya. You need to manually tweak a lot of settings. And you need to know more things in Maya to produce interesting effect. In this tutorial I will lead you through the process of creating “Snake text effect in Maya”. Watch the below video tutorial for the interesting effect. If you want to read the step by step processes, skip the video tutorials and read.
Software Autodesk Maya
I am skipping the basic stuffs like creating texts and curves because they are already covered in previous tutorials.
Create your Text elements as curves.
Create path/ profile curves right in front of the texts. You need to create the same number of curves as the number of text letters.
Deform the curves as you need.
See I created “FermiCG” as text curves and I created a curve and deformed it like a wave. After that I modified the curve using rebuild curve in order to place the vertices in equal distance. Then I duplicated the curve six times and placed them right in front of each letter.
Now select the first text i.e. F and shift select the curve 1 i.e. facing the letter F. Go to Surface> Surfaces> Extrude>options and change the values as
Style = tube
Result position = at profile
Pivot = closet end point
Orientation = profile normal
Curve range = partial
Output geometry = nurbs
Do the same for the rest of the letters.
Now we need to animate the extrudes. First select the extrude 1 and in channel editor find sub curve 2 and change the max value from 1 to 0. You can see the extrude is animating. Create keys in desired frames. Do the same for the rest of the extrudes.
Now we need to create bevel plus geometry for the text and it should follow the extrude. In order to do that go to last frame, select the first extrude and go to component mode and select the first isoparm. Now apply a bevel plus with polygons as output.
Change the values as follows
Bevel at start = 0
Bevel at end = 1
Bevel width = 0.1
Bevel depth = -0.06
Extrude distance = -0.120
Cap at start =0
Cap at end=1
Bevel inside curve =1
Polygon output options,
Method = sampling
Curve spans = 18
Do the same for all the letters.
Add some shaders and change the colour.
I used Phong. Used background colour white while rendering with Mental Ray, turned off Ray tracing and turned on final gather. Rendered out occlusion and comped in After effects.
Labels: Autodesk Maya